Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Bertram Shapter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Bertram Shapter into bankruptcy. Bertram Shapter salvages what Bertram Shapter can. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Returned to Drifter (Barbarian). |
6 |
40 |
Drafted into Courier |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Became a Scout (Courier). |
7 |
41 |
Spend several years jumping from world to world in Bertram Shapter's scout ship. |