Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Bill Wheeler have no idea what happened to Bill Wheeler – they found Bill Wheeler's ship drifting on the fringes of friendly space. |
3 |
24 |
Switched to Citizen (Colonist). |
3 |
27 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
34 |
Bill Wheeler's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
38 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |