Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Gained a contact. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Political upheaval strikes Billy Sims's homeworld, and Billy Sims is caught up in the revolution. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Gained a contact. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Severely injured. Owe 10,000 for medical bills. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Billy Sims's work ends up coming home with Billy Sims, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
42 |
Become deeply involved in politics on Billy Sims's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
43 |
Promoted to Noble (Dilettante) rank 1. |