Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Boss Obrien run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
21 |
Good fortune |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
26 |
Win a prestigious prize. |
3 |
28 |
Promoted to Entertainer (Performer) rank 2. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
31 |
Amnesia. |
5 |
32 |
Voluntarily left Performer |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Gained a contact. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Boss Obrien's Contacts or Allies betrays Boss Obrien, ending Boss Obrien's career. That Contact or Ally becomes a Rival or Enemy. |