Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Buck Cause easily defeat. |
1 |
19 |
Gain Enemy if Buck Cause don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Buck Cause easily defeat. |
5 |
36 |
Gain Enemy if Buck Cause don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Became a Citizen (Colonist). |
6 |
42 |
Buck Cause learn something Buck Cause should not have – a corporate secret, a political scandal – which Buck Cause can profit from illegally. |
6 |
42 |
Gain a criminal contact. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |