Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A series of bad deals and decisions force Buck Sims into bankruptcy. Buck Sims salvages what Buck Sims can. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Buck Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Journalist (Entertainer). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Moved to a new world. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Buck Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |