Buck Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 44 M 9 (1) 9 (1) 9 (1) 8 (0) 7 (0) 3 (-1)999873
Obnoxious
 
Skills
Animals 0
Athletics 0
Deception 1
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Mechanic 0
Recon 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Merchant Merchant Marine Crewman01
Drifter Barbarian 01
Drifter Scavenger 01
Drifter Wanderer 12
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Advanced training in a specialist field.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Severely injured. Fully recovered. Owe 6,250 for medical bills.
3 24 Failed to qualify for Infantry (Army).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 A series of bad deals and decisions force Buck Sims into bankruptcy. Buck Sims salvages what Buck Sims can.
4 28 Became a Drifter (Barbarian).
4 31 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
5 31 Failed to qualify for Artist (Entertainer).
5 31 Switched to Drifter (Scavenger).
5 34 Buck Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 34 Failed to qualify for Journalist (Entertainer).
6 34 Switched to Drifter (Wanderer).
6 38 Moved to a new world.
6 38 Promoted to Drifter (Wanderer) rank 1.
7 38 Continued as Drifter (Wanderer).
7 42 Buck Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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