Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Gained a contact. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
35 |
Voluntarily left Scavenger |
6 |
35 |
Became a Citizen (Colonist). |
6 |
38 |
Burl Fisher's business expands, Burl Fisher's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
44 |
Burl Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |