Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Burley Carter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
During a battle, defeat or victory depends on Burley Carter's actions. Burley Carter actions lead to an honorabe discharge. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Rogue (Thief). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
35 |
Win a prestigious prize. |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Voluntarily left Performer |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Someone more charismatic but less devout than Burley Carter has become Burley Carter's superior. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |