Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Burt Walsham spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Gain a contact in an alien race. |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
When dealing with an alien race, Burt Walsham botch an opportunity to gather extra intelligence about them. |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Burt Walsham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Burt Walsham fail to help. Gain an Enemy. |
5 |
33 |
Burt Walsham's ship is damaged, and Burt Walsham have to hitch-hike Burt Walsham's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Burt Walsham inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
37 |
Became a Merchant (Broker). |
7 |
40 |
Make an unexpected connection outside Burt Walsham's normal circles. Gain a Contact. |