Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Entered University. |
2 |
26 |
Suffered a deep tragedy. |
2 |
26 |
Dropped out of university. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Go undercover to investigate an enemy. |
5 |
36 |
Buster Neal's business expands, Buster Neal's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
38 |
Voluntarily left Intelligence |
6 |
38 |
Became a Navy (Flight) with the new title Crewman. |
6 |
40 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
42 |
Suffer from a life-threatening illness. |