Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Butler Peck's job. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Unit is slaughtered in a disastrous battle, for which Butler Peck blame Butler Peck's commander. Gain commander as Enemy. |
3 |
22 |
Failed to qualify for Courier (Scout). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
24 |
Good fortune |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
28 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Butler Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
37 |
A good deal ensures Butler Peck is living the high life for a few years. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Butler Peck's normal circles. Gain a Contact. |