Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Cameron Richards's business expands, Cameron Richards's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Cameron Richards learn something Cameron Richards should not have – a corporate secret, a political scandal – which Cameron Richards can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Cameron Richards befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Cameron Richards run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
40 |
Entangled in a bureaucratic or legal morass that distracts Cameron Richards from Cameron Richards's work. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
41 |
Make a breakthrough in Cameron Richards's field. |