Cameron Richards  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 44 M 9 (1) 4 (-1) 5 (-1) 11 (1) 4 (-1) 4 (-1)945B44
Sparse eyebrows, Excellent
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 1
Diplomat 1
Drive 0
Medic 0
Melee (Fencing) 1
Melee (Unarmed) 1
Profession (Spacer) 0
Recon 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler24
Drifter Scavenger 01
Scholar Scientist 02
 
Name Type Affinity Enmity Power Influence Species
Minor Macks Enemy 0 1 2 2 Ronnin (M/17)
Minor Macks gains in power and influence.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Cameron Richards's business expands, Cameron Richards's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Colonist).
2 24 Cameron Richards learn something Cameron Richards should not have – a corporate secret, a political scandal – which Cameron Richards can profit from illegally.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 30 Cameron Richards befriend a superior in the corporation or the colony.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 33 Life ruined by a criminal gang. Gain the gang as an Enemy
5 33 Failed to qualify for Engineer/Gunner (Navy).
5 33 Became a Drifter (Scavenger).
5 36 Cameron Richards run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 36 Became a Scholar (Scientist).
6 40 Entangled in a bureaucratic or legal morass that distracts Cameron Richards from Cameron Richards's work.
7 40 Continued as Scholar (Scientist).
7 41 Make a breakthrough in Cameron Richards's field.
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