Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Carey Beley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
30 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Carey Beley's Contacts or Allies betrays Carey Beley, ending Carey Beley's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Vessel participates in a notable military engagement. |
5 |
36 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Flight). |
6 |
37 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Continued as Navy (Flight). |
7 |
42 |
Good fortune |
7 |
44 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |