Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Free Trader (Merchant). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
28 |
Carl Bent do not know what happened to Carl Bent. There is a gap in Carl Bent's memory. |
3 |
28 |
Failed to qualify for Thief (Rogue). |
3 |
28 |
Continued as Drifter (Wanderer). |
3 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
32 |
Continued as Drifter (Wanderer). |
4 |
34 |
Encounter a Psionic institute. |
4 |
34 |
Tested for psionic powers |
4 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
36 |
Continued as Drifter (Wanderer). |
5 |
38 |
Survived a risky adventure but gained nothing. |
5 |
40 |
Forced to continue current assignment. |
5 |
40 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
40 |
Continued as Drifter (Wanderer). |
6 |
41 |
A new romantic starts. Gain an Ally. |
6 |
44 |
Forced to muster out. |