Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
Refused to criticise a questionable political leader on Carlton Ming's homeworld. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
31 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Broker (Merchant). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Carlton Ming's Contacts or Allies betrays Carlton Ming, ending Carlton Ming's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Merchant (Free Trader). |
8 |
43 |
A sudden war destroys Carlton Ming's trade routes and contacts, forcing Carlton Ming to flee that region of space. |
8 |
43 |
Gain rebels as Enemy |