Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
One of Carrie Blakely's pieces of art is stolen, and the investigation brings Carrie Blakely into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Carrie Blakely is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Carrie Blakely's Contacts or Allies betrays Carrie Blakely, ending Carrie Blakely's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Carrie Blakely's work ends up coming home with Carrie Blakely, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Became a Merchant (Broker). |
7 |
41 |
A good deal ensures Carrie Blakely is living the high life for a few years. |