Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Carrie Wilson's job. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Carrie Wilson gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Carrie Wilson befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Carrie Wilson is rewarded for Carrie Wilson's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
36 |
A revolution, attack or other unusual event throws Carrie Wilson's life into chaos, forcing Carrie Wilson to leave the planet. |
6 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
40 |
Vessel participates in a diplomatic mission. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Carrie Wilson join a gambling circle on board. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |