Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
28 |
Gift causes a former ally to turn on Carroll Whitlock and betray Carroll Whitlock. One Ally or Contact becomes an Enemy. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
32 |
A revolution, attack or other unusual event throws Carroll Whitlock's life into chaos, forcing Carroll Whitlock to leave the planet. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
33 |
Carroll Whitlock run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Someone more charismatic but less devout than Carroll Whitlock has become Carroll Whitlock's superior. |
7 |
37 |
Voluntarily left Missionary/Humanitarian |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
40 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 2. |