Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Cary Dixon is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
22 |
Became a Merchant (Merchant Marine). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Cary Dixon is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Failed to qualify for Scientist (Scholar). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Gain Enemy if Cary Dixon don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Cary Dixon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |