Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Widely recognized. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Scarred. Owe 5,000 for medical bills. |
2 |
25 |
Gain Enemy if Cecil Palmer don't already have one. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Rogue (Thief). |
5 |
33 |
Betrayed by a friend. One of Cecil Palmer's Contacts or Allies betrays Cecil Palmer, ending Cecil Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Psion (Adept). |
6 |
37 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
38 |
Cecil Palmer do not know what happened to Cecil Palmer. There is a gap in Cecil Palmer's memory. |
8 |
38 |
Became a Scholar (Scientist). |
8 |
40 |
Make a breakthrough in Cecil Palmer's field. |
8 |
42 |
Promoted to Scholar (Scientist) rank 1. |