Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Risk Charles Fleming's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A sudden war destroys Charles Fleming's trade routes and contacts, forcing Charles Fleming to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Drafted into Line/Crew |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Scarred. Fully recovered. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Navy (Engineer/Gunner) with previous rank. |
6 |
37 |
Abuse Charles Fleming's position for profit. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Abuse Charles Fleming's position for profit. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |