Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Citizen (Worker). |
2 |
23 |
Political upheaval strikes Charles Newman's homeworld, and Charles Newman is caught up in the revolution. |
2 |
25 |
Promoted to Citizen (Worker) rank 1. |
3 |
25 |
Voluntarily left Worker |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attempted a risky adventure and was sent to prison. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Became a Prisoner (Fixer). |
6 |
37 |
Charles Newman gain a new Rival among the inmates or guards. |
7 |
40 |
Switched to Prisoner (Thug) with previous rank. |
7 |
43 |
A guard takes a dislike to Charles Newman. |