Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
34 |
Promoted to Rogue (Thief) rank 4. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Chris Palmer easily defeat. |
5 |
35 |
Gain Enemy if Chris Palmer don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Chris Palmer secretly provide religious rites for a dying leader or noble, although they do not share Chris Palmer's faith. Gain an Ally in the family and a Rival who disagrees with Chris Palmer's choice. |