Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Uncover a major conspiracy against Christopher Sims's employers. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
A revolution, attack or other unusual event throws Christopher Sims's life into chaos, forcing Christopher Sims to leave the planet. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Christopher Sims's work ends up coming home with Christopher Sims, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Christopher Sims's Contacts or Allies betrays Christopher Sims, ending Christopher Sims's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Worker (Citizen). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
33 |
Forced to continue current assignment. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
36 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
41 |
Offered job by a patron. Now owe him a favor. |