Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
A mission goes wrong and Clair Mcarthy is stranded behind enemy lines. Ejected from the service. |
3 |
26 |
Became a Rogue (Thief). |
3 |
28 |
Betrayed by a friend. One of Clair Mcarthy's Contacts or Allies betrays Clair Mcarthy, ending Clair Mcarthy's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Army (Infantry) with the new title Private. |
4 |
30 |
Commanding officer takes an interest in Clair Mcarthy's career. |
4 |
32 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Army (Infantry). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Clair Mcarthy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |