Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Clare Middlemiss spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
A police detective or rival criminal forces Clare Middlemiss to flee and vows to hunt Clare Middlemiss down. Gain an Enemy. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
24 |
Continued as Drifter (Barbarian). |
4 |
26 |
Moved to a new world. |
5 |
28 |
Voluntarily left Barbarian |
5 |
28 |
Became a Navy (Flight) with the new title Crewman. |
5 |
29 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Switched to Navy (Line/Crew) with previous rank. |
6 |
35 |
Commanding officer takes an interest in Clare Middlemiss's career. |
7 |
36 |
Continued as Navy (Line/Crew). |
7 |
38 |
Advanced training in a specialist field. |
8 |
40 |
Continued as Navy (Line/Crew). |
8 |
43 |
Special assignment or duty on board ship. |
8 |
44 |
Forced to muster out. |