Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Clarence Andrew's Contacts or Allies betrays Clarence Andrew, ending Clarence Andrew's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Psychologically damaged by Clarence Andrew's time in the scouts. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
30 |
Attempted a risky adventure and was injured. |
4 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Clarence Andrew do not know what happened to Clarence Andrew. There is a gap in Clarence Andrew's memory. |
7 |
39 |
Switched to Citizen (Worker). |
7 |
40 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Worker) rank 1. |