Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Clay Hopkins's work ends up coming home with Clay Hopkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Advanced training in a specialist field |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Army (Cavalry). |
4 |
32 |
Lost eye or limb. Fully recovered. |
5 |
32 |
Failed to qualify for Performer (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Clay Hopkins's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Imperial trade restrictions force Clay Hopkins out of business. |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
41 |
Suffer from a life-threatening illness. |