Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Study Profession (Worker/Construction) as a hobby. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
A mission goes wrong; Clay Simmons and several others are captured and mistreated by the enemy. Gain Clay Simmons's jailer as an Enemy. |
3 |
22 |
Failed to qualify for Journalist (Entertainer). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Commanding officer takes an interest in Clay Simmons's career. |
3 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
26 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Vessel participates in a notable military engagement. |
5 |
30 |
Voluntarily left Engineer/Gunner |
5 |
30 |
Became a Scout (Explorer). |
5 |
32 |
Perform an exemplary service for the scouts. |
5 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Explorer). |
6 |
35 |
Clay Simmons's ship is damaged, and Clay Simmons have to hitch-hike Clay Simmons's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 2 Contacts. Gain 3 Enemies. |
7 |
35 |
Became a Drifter (Scavenger). |
7 |
36 |
Suffer from a life-threatening illness. |
8 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Retired. |
8 |
37 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Spend time with an alien race. Gain a contact. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |