Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Cliff Hicks foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Cliff Hicks's job. |
5 |
30 |
Became a Scout (Explorer). |
5 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Switched to Scout (Courier) with previous rank. |
6 |
36 |
Cliff Hicks spend a great deal of time on the fringes of Charted Space. |
6 |
36 |
Cliff Hicks's ship is damaged, and Cliff Hicks have to hitch-hike Cliff Hicks's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 5 Contacts. Gain 1 Enemies. |
7 |
38 |
Continued as Scout (Courier). |
7 |
41 |
Cliff Hicks's ship is damaged, and Cliff Hicks have to hitch-hike Cliff Hicks's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 5 Contacts. Gain 2 Enemies. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |