Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Good fortune |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Clinton Harper's trade routes and contacts, forcing Clinton Harper to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Clinton Harper's work ends up coming home with Clinton Harper, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
35 |
Spend several years jumping from world to world in Clinton Harper's scout ship. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
36 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Clinton Harper come into conflict with a splinter group Clinton Harper's own religion which maintains Clinton Harper's version is the wrong one. Gain 3 Rivals. |
8 |
40 |
Retired. |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |