Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Colonel Mar's scout ship is one of the first on the scene to rescue the survivors of a disaster but Colonel Mar fail to help. Gain an Enemy. |
1 |
22 |
Colonel Mar's ship is damaged, and Colonel Mar have to hitch-hike Colonel Mar's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 3 Enemies. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
25 |
Colonel Mar's scout ship is one of the first on the scene to rescue the survivors of a disaster but Colonel Mar fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Colonel Mar's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Returned to Scout (Surveyor). |
3 |
29 |
Perform an exemplary service for the scouts. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Colonel Mar's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
35 |
Inherit a gift from a rich relative. |
6 |
38 |
Continued as Noble (Diplomat). |
6 |
42 |
A disaster or war strikes. |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |