Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A sudden war destroys Corbett Clubb's trade routes and contacts, forcing Corbett Clubb to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Scout (Explorer). |
4 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
A notable academic consults with Corbett Clubb about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |