Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Corey Buckman's work ends up coming home with Corey Buckman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Merchant (Broker). |
3 |
24 |
Continued as Merchant (Broker). |
3 |
28 |
Risk Corey Buckman's fortune on a possibility lucrative deal and win. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
A series of bad deals and decisions force Corey Buckman into bankruptcy. Corey Buckman salvages what Corey Buckman can. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
35 |
Corey Buckman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
39 |
Birth or Death involving a family member or close friend. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
41 |
Corey Buckman do not know what happened to Corey Buckman. There is a gap in Corey Buckman's memory. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
41 |
Retired at age 41. |