Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Corey Howe's work ends up coming home with Corey Howe, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
22 |
Failed to qualify for Merchant Academy. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Gain Enemy if Corey Howe don't already have one. |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Scout (Explorer). |
5 |
33 |
Corey Howe inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
34 |
Attempted a risky adventure and was wildly successful. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Corey Howe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |