Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
34 |
Betrayed by a friend. One of Crawford Fawns's Contacts or Allies betrays Crawford Fawns, ending Crawford Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Make an unexpected connection outside Crawford Fawns's normal circles. Gain a Contact. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |