Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Curley Carter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Curley Carter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Curley Carter went above and beyond the call of duty. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
31 |
Became a Merchant (Broker). |
5 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
Make an unexpected connection outside Curley Carter's normal circles. Gain a Contact. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
42 |
A good deal ensures Curley Carter is living the high life for a few years. |