Ensign Damon Brownhill  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 44 M 6 (0) 7 (0) 5 (-1) 5 (-1) 8 (0) 10 (1)67558A
Individualistic, Independent
 
Skills
Animals 0
Art (Creative/Exotic Media) 1
Art (Performing/Instrument) 1
Carouse 2
Deception 0
Drive 0
Gambler 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Blade) 1
Persuade 0
Pilot 0
Profession (Worker/Polymers) 1
Seafarer 0
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Artist 24
Navy Line/Crew Ensign1 / 02
 
Name Type Affinity Enmity Power Influence Species
Concetta Dickman Contact 3 1 3 3 Darmine (F/25)
Kuu Ku Contact 2 2 4 5 Vilani, Imperium (M/31)
Irvin Farrell Contact 0 0 2 0 Darmine (M/73)
Tillie Fisher Ally 2 0 6 1 Ziadd (F/58)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 One of Damon Brownhill's pieces of art is stolen, and the investigation brings Damon Brownhill into the criminal underworld.
2 22 Continued as Entertainer (Artist).
2 24 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
2 26 Promoted to Entertainer (Artist) rank 1.
3 26 Continued as Entertainer (Artist).
3 27 Refused to criticise a questionable political leader on Damon Brownhill's homeworld.
3 30 Promoted to Entertainer (Artist) rank 2.
4 30 Continued as Entertainer (Artist).
4 33 Gain a patron in the arts. Gain an Ally
5 34 Voluntarily left Artist
5 34 Failed to qualify for Worker (Citizen).
5 34 Submitted to the draft.
5 34 Became a Navy (Line/Crew) with the new title Crewman.
5 37 Gained a contact.
5 38 Commissioned in Navy (Line/Crew) with the new title Ensign.
6 38 Continued as Navy (Line/Crew).
6 40 Damon Brownhill join a gambling circle on board.
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