Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Scout (Explorer). |
2 |
31 |
When dealing with an alien race, Dana Hoffman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
32 |
Continued as Scout (Explorer). |
3 |
33 |
Dana Hoffman have no idea what happened to Dana Hoffman – they found Dana Hoffman's ship drifting on the fringes of friendly space. |
4 |
33 |
Failed to qualify for Artist (Entertainer). |
4 |
33 |
Became a Drifter (Scavenger). |
4 |
34 |
Suffer from a life-threatening illness. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
35 |
Dana Hoffman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Switched to Scout (Surveyor) with previous rank. |
6 |
36 |
Perform an exemplary service for the scouts. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
41 |
Spend several years jumping from world to world in Dana Hoffman's scout ship. |