Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Daniel Corbeld's job. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Daniel Corbeld's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
When dealing with an alien race, Daniel Corbeld botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Daniel Corbeld's ship is damaged, and Daniel Corbeld have to hitch-hike Daniel Corbeld's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Returned to Agent (Law Enforcement). |
5 |
38 |
Daniel Corbeld's work ends up coming home with Daniel Corbeld, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Daniel Corbeld's Contacts or Allies betrays Daniel Corbeld, ending Daniel Corbeld's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Daniel Corbeld retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |