Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Given a special assignment or duty in Darryl Mason's unit. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Cavalry) with previous rank. |
2 |
25 |
Given a special assignment or duty in Darryl Mason's unit. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Unit is slaughtered in a disastrous battle, for which Darryl Mason blame Darryl Mason's commander. Gain commander as Enemy. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Darryl Mason's Contacts or Allies betrays Darryl Mason, ending Darryl Mason's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Darryl Mason's Contacts or Allies betrays Darryl Mason, ending Darryl Mason's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Failed to qualify for Broker (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Scout (Surveyor). |
6 |
35 |
Darryl Mason's ship is damaged, and Darryl Mason have to hitch-hike Darryl Mason's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 5 Contacts. Gain 1 Enemies. |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
8 |
39 |
Became a Merchant (Broker). |
8 |
43 |
Moved to a new world. |