Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
David Middlemiss's scout ship is one of the first on the scene to rescue the survivors of a disaster but David Middlemiss fail to help. Gain an Enemy. |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
David Middlemiss's scout ship is one of the first on the scene to rescue the survivors of a disaster but David Middlemiss fail to help. Gain an Enemy. |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Citizen (Corporate). |
4 |
33 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
33 |
Failed to qualify for Cavalry (Army). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Encounter a Psionic institute. |
6 |
41 |
Tested for psionic powers |