Crewman Dayton Holmes  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 44 M 9 (1) 4 (-1) 11 (1) 3 (-1) 6 (0) 8 (0)94B368
Nagging, Educated
 
Skills
Art (Presentation) 0
Deception 3
Drive 0
Electronics 0
Flyer 0
Investigate 1
Pilot (Capital Ships) 1
Recon 0
Science (Social Sciences/History) 1
Seafarer (Personal) 1
Stealth 0
Streetwise 0
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Agent Corporate Agent Agent14
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Hermina Risewell Enemy 0 4 2 2 Vanejenese (F/40)
 
Term Age History
1 18 Failed to qualify for Merchant Marine (Merchant).
1 18 Became a Drifter (Wanderer).
1 21 Betrayed by a friend. One of Dayton Holmes's Contacts or Allies betrays Dayton Holmes, ending Dayton Holmes's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Agent (Corporate Agent).
2 22 Good fortune
3 25 Continued as Agent (Corporate Agent).
3 26 Dayton Holmes went above and beyond the call of duty.
3 29 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 29 Continued as Agent (Corporate Agent).
4 30 An investigation takes on a dangerous turn.
5 33 Continued as Agent (Corporate Agent).
5 36 Refused a deal with criminal or other figure under investigation. Gain an Enemy
6 36 Failed to qualify for Worker (Citizen).
6 36 Submitted to the draft.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
7 40 Continued as Merchant (Merchant Marine).
7 42 Gained a contact.
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