Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Dayton Holmes's Contacts or Allies betrays Dayton Holmes, ending Dayton Holmes's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
22 |
Good fortune |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Dayton Holmes went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
An investigation takes on a dangerous turn. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Gained a contact. |