Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Dean Oliver's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dean Oliver fail to help. Gain an Enemy. |
1 |
20 |
Dean Oliver's ship is damaged, and Dean Oliver have to hitch-hike Dean Oliver's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
When dealing with an alien race, Dean Oliver botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Dean Oliver's ship is damaged, and Dean Oliver have to hitch-hike Dean Oliver's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
30 |
A rival researcher blackens Dean Oliver's name or steals Dean Oliver's research. Gain a Rival. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
34 |
Make a breakthrough in Dean Oliver's field. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
37 |
Assigned to work on a secret project for a patron or organisation. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Amnesia. |