Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Dean Silva is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Switched to Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Dean Silva's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Scout (Courier). |
7 |
44 |
Spend several years jumping from world to world in Dean Silva's scout ship. |