Dean Silva  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 44 M 5 (-1) 6 (0) 3 (-1) 6 (0) 9 (1) 2 (-2)563692
Brittle nails, Overly long fingernails, Picky
 
Skills
Advocate 1
Art (Performing) 0
Athletics (Dexterity) 1
Broker 1
Carouse 1
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Investigate 0
Mechanic 1
Medic 0
Persuade 0
Seafarer 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer23
Agent Corporate Agent 01
Merchant Broker 12
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Merton Mcabe Ally 2 0 2 1 Dynchia (M/50)
Erma Hayes Contact 0 1 1 0 Dynchia (F/76)
Cherly Vasquez Enemy 0 3 1 0 Azhanti (F/34)
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Befriend a useful ally in one sphere. Gain an Ally.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 A good deal ensures Dean Silva is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 27 Embroiled in legal trouble.
3 30 Forced to muster out.
4 30 Became a Agent (Corporate Agent).
4 32 Severely injured. Fully recovered. Owe 2,500 for medical bills.
5 32 Switched to Merchant (Broker).
5 35 Make an unexpected connection outside Dean Silva's normal circles. Gain a Contact.
5 36 Promoted to Merchant (Broker) rank 1.
6 36 Continued as Merchant (Broker).
6 37 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6 40 Forced to muster out.
7 40 Became a Scout (Courier).
7 44 Spend several years jumping from world to world in Dean Silva's scout ship.
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