Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Assigned to an assault on an enemy fortress. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
23 |
A mission goes wrong; Dewey Commins and several others are captured and mistreated by the enemy. Gain Dewey Commins's jailer as an Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Dewey Commins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Scout (Courier). |
6 |
36 |
Perform an exemplary service for the scouts. |
7 |
38 |
Continued as Scout (Courier). |
7 |
42 |
When dealing with an alien race, Dewey Commins botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Psychologically damaged by Dewey Commins's time in the scouts. |