Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Dewey Douglas foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Voluntarily left Flight |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Dewey Douglas is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
26 |
Gained a contact. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
30 |
Public opinion turns on Dewey Douglas. |
5 |
30 |
Became a Citizen (Corporate). |
5 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Attacked by enemies that Dewey Douglas easily defeat. |
6 |
38 |
Gain Enemy if Dewey Douglas don't already have one. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Dewey Douglas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |