Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Political upheaval strikes Dewitt Head's homeworld, and Dewitt Head is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Dewitt Head learn something Dewitt Head should not have – a corporate secret, a political scandal – which Dewitt Head can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Political upheaval strikes Dewitt Head's homeworld, and Dewitt Head is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
41 |
Attacked by enemies that Dewitt Head easily defeat. |
6 |
41 |
Gain Enemy if Dewitt Head don't already have one. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |