Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Political upheaval strikes Dillard Miller's homeworld, and Dillard Miller is caught up in the revolution. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Dillard Miller spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Severely injured. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Dillard Miller's ship is damaged, and Dillard Miller have to hitch-hike Dillard Miller's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
27 |
Became a Scholar (Scientist). |
4 |
30 |
Entangled in a bureaucratic or legal morass that distracts Dillard Miller from Dillard Miller's work. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
32 |
Win a prestigious prize for Dillard Miller's work. |
5 |
35 |
Promoted to Scholar (Scientist) rank 1. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
39 |
Promoted to Scholar (Scientist) rank 2. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
43 |
Make a breakthrough in Dillard Miller's field. |
7 |
43 |
Promoted to Scholar (Scientist) rank 3. |