Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Entered University. |
2 |
21 |
War breaks out, triggering a mandatory draft. |
2 |
21 |
Fled from the draft. |
2 |
22 |
Dropped out of university. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Failed to qualify for Infantry (Army). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
29 |
Survived a risky adventure but gained nothing. |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
31 |
Doc Coghill do not know what happened to Doc Coghill. There is a gap in Doc Coghill's memory. |
6 |
31 |
Became a Entertainer (Performer). |
6 |
34 |
Find an Alien Artifact. |
7 |
35 |
Continued as Entertainer (Performer). |
7 |
36 |
Gain a patron in the arts. Gain an Ally |
8 |
39 |
Continued as Entertainer (Performer). |
8 |
42 |
Invited to take part in a controversial event or exhibition that injures Doc Coghill's social standing. |
8 |
43 |
Forced to muster out. |